I think Ubi said it wouldn't be coming to Xbox One @ E3. But they are working on a Splinter cell game for the Xbox One. I wish there was a Splinter Cell Blacklist next gen title coming, but I.
Are you.ing nuts? You must have not even played the Chaos Theory coop. YEAH YEAH YEAH, I know. 'i played dem all bruh. I love playing TDM on boss house.'
You forgot to add that Conviction's coop is fun and it's not repetitive. And I'm not talking just about dual mark and execute and dual interrogations (for which you said that are more interesting than the ones in Blacklist). I'm talking about the mission design. In CT coop every mission is the same. In every mission you sneak from point A to point B (using various co op moves) and the locations are twice as bigger than the ones in single player.
Which is fine, it is a stealth game, but it's boring. You finish it and you have no reason to play again, unless you get nostalgic like I do.
What Conviction did is brought more dynamic gameplay.This means that you are still playing stealthy, but every part of every mission is different than the other. For instance, you blow a wall to enter Yastreb complex. Enemies hear the explosion, but they don't know where you are. It's still stealth, but it's more dangerous and different than the one when they don't know you're there (almost every single moment of CT coop). Later on you grab the guy you're supposed to interrogate and he fights back and grabs the played that held him.
And there are a few forced action scenes and forced firefights (helicopter scene was a nice idea, but it sucked), but if you my any means think those moments do not belong to SC series, then name me a SC game without a single forced action sequence. And the best part, it had a story. Prologue story from Conviction didn't revolve around the story of the main campaign, as it's the case with CT Coop. It happened before it. Ending was outstanding. Sure there was a cool moment in CT sp and coop where Sam talks to other agents, but then there is also a moment in Con sp where you find Archer's corpse in the mansion of a guy who betrayed him, Kobin.
Summary Archer's and Kestrel's quotes, dynamic gameplay, eliminating enemies together and better, epic intros and outros to every mission, challenges, Deniable Ops and dual interrogations. SCC COOP SCCT COOP. In every mission you sneak from point A to point B (using various co op moves) and the locations are twice as bigger than the ones in single player.
Every game is going from point A to point B to a degree, the difference is CT's design was not linear like Conviction's was. Conviction is a narrow path where CT let's you take multiple narrow paths, a vent, or out in the open, etc. I could replay CT's coop levels over and over again, Conviction's I couldn't because there was always scripted scenes and thing that just interrupted the game so much, I didn't even feel like playing AT ALL. All 4 levels.wasn't much more than a demo compared to SCC's coop offerings. And bruh, for the record, if 'mark and execute, advance (repeat)' is how you played Conviction, I think that says more about your commitment to stealth than it does SCC's.
The SIX levels of Coop on Chaos Theory were better and longer than Conviction's. 'Mark and Execute, Repeat' is the general way to play the game. If you don't believe me, go back and play the game. They perfectly position guards for you to melee and get free M&E so you can take out all the rest. That's how the game was meant to be. Why is it that every guard is so perfectly positioned to get an easy kill?
So that isn't MY commitment to stealth, that's how the game actually WANTS you to play. So if that WAS my commitment to stealth then it's the same as SCC's since that was the idea in the first place. I know you're trying hard to defend that trashboat of a game, but you'll have to try A LOT harder. You're not convincing anyone. The fact that you think SCC's Coop is better than CT's is already making people spit their drink out to laugh.
I do not own any XBox, but please, bring those games to XBone. Backwards compatibility or re-releases/remasters. The bigger the library, the better. More people playing and enjoying SC games - nobody can argue against that.
If I can add my two cents, SC:C had best co-op, and side missions, from all games in series. Why M&E people when it was more exciting just trying to sneak around them? The story fit very nicely as a prologue into main campaign.
Ultimate predatory experience. I hve yet to see a game that beats it. I know you're trying hard to defend that trashboat of a game, but you'll have to try A LOT harder.
You're not convincing anyone. The fact that you think SCC's Coop is better than CT's is already making people spit their drink out to laugh. You maybe, but I'm beginning to suspect you periodically spit your drink out. Anger management, perhaps.
Conviction's Deniable Ops and Cooperative mode/s were well designed and versatile. It's not an opinion, it's a fact. These maps and modes have been played to death by the community, and the Four additional maps added with the Insurgency DLC were sorely missed when Blacklist returned to small and linear designs.
Stop subsisting on your own kool-aid and actually pay attention to the qualities of each game. There are even aspect of Blacklist that are genuinely descent, if you can't see them, it is you, not the game. Similarly, the legacy titles had there share of flaws, even Chaos Theory (admittedly few in its case), and the same rule applies, if you believe they can do no wrong and Chaos Theory COOP is best by no virtue other than being 'Chaos Theory's COOP' then you're not approaching the discussion intelligently. For example, Double Agent Version2 had a superior version of Chaos Theory's COOP, if I recall correctly.
Why not compare Conviction to that? Unless you never played it.what's that thing you types always say about 'true fans'? Experientially, Conviction's coop/Deniable Ops has been the highest point in the series since Chaos Theory's single-player mode. And I say that knowing every dedicated SvM player would happily disagree with me. There are points of view different to my own, and that's okay. Get a clue, Eddie, and stop being so toxic.
My perception on the Splinter Cell series has much to do with 'storytelling' and 'character development' as Splinter Cell wasn't just about the style of play, it was about the TEAM you were injected into. Hence the dispute about 'retiring' Sam Fisher. He was old when Splinter Cell came out, and he's well past it unless you retcon the story to make him younger so that he's believable in later titles. I'm finishing the first Splinter Cell game on PC.
That game was merciless on HARD mode. I never thought the older games would be more challenging than the newer ones. When we got to Double Agent, Ubisoft threw the team under the bus.
No real character development, the team is essentially gone. I don't know who thought it was a good idea for a plot, but they should be fired for it. The game itself was okay, but the divergent story lines between Xbox and 360/PC versions and even the screwed up 'to be continued' ending which never leads to an actual cross-platform 'sequel' that relates to DA make me NOT want to every play another Splinter Cell title.EVER.
It was getting Blacklist and somewhat enjoying it that made me give Conviction a try when it was in the bargain bin ($5). That's a lot of 'damage' to do with a game title.to turn off your fans so that they don't want to buy another title. This wasn't just my two cents. In the day, a lot of us die-hard Splinter Cell fans walked away after Double Agent. Few had an interest in giving Conviction a try. Conviction has it's flaws (e.g., mark and execute BS), but the Deniable Ops is fun and challenging on harder difficulties.
I give Ubisoft props for getting the 'story' back on track. Love it or hate it, you can't deny that Conviction 'fills in the gaps' left by Double Agent. To me, Blacklist's biggest sin is not letting Sam stay retired.
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They had a perfect 'out' for Fisher in Conviction to leave the story and bring in new blood. I can roll with Blacklist's storyline. A lot of the rough spots make sense in light of the fact that the team is thrown together on short notice with no time to learn how to work with each other before being thrown into the fire.
Sam might work as a 'transition' to a new person, but they seem more intent on keeping him in the story rather than cultivate a new character that players can 'get into.' I'd like to see 'mark and execute' go away.or at least be hamstrung so that it only works when you are in 100% stealth. It's too big a cheat. Other than Sam Fisher being as agile as Spider-Man, the game IS a lot of fun to play, and it's challenging as all get out on Perfectionist difficulty.as it should be. In the end, Splinter Cell suffers from the same disease every successful title succumbs to.' Cash Cow Syndrome.' When the parent company sees how successful a franchise is, they are inclined to churn out more of it, but they want it done cheap and appealing to the broadest possible audience.
However, what makes a title successful is that it was more a work of art than just a game title, and the people who crafted it put a lot of work into making a quality product. You really can't mass produce a quality product made by hand. Quality always suffers, and while you might get more people to try the product (and perhaps like it), you lose everything that made that product great in the first place. I'm not a xbox user anymore, but I think that the whole series must be ported to X1, with the online services for SCPT and SCCT re-enabled. My opinion on SCC coop: the story wasn't bad (probably it was more splinter cell than the campaign), the ending.
I guess, it made sense in a way. But after playing Blacklist coop they turned it to trash, they bought back Kestrel without even explaining how he survived, explain how it could make sense for him to be in a coma, he was shot in the head at close range, and he was on a plane, explain that! Such a bad decision, and bad fan service (hey nothing personal, but this is supposed to be SC not CoD). SCCT coop vs SCC coop? SCCT coop wins for me. In SCCT coop play is way more important than it is in SCC coop, SCCT coop has more coop moves than SCC (dual rapelling, dual bomb defusal, boost and tomoe nage are not scripted since you can freely give a boost everywhere, and you can also play bowling with tomoe nage) while in SCC you have no coop moves other than dual M&E and door breaching.
IMO Agent 1 and 2 were more likeable than A&K, I liked them because they were silent and professional. SCC has D-ops, that's probably the best thing that SCC could offer.
But I wasn't a big fan of it, because I hated SCC gameplay, it felt very limited.
Ubisoft The Xbox One backwards compatibility list just grew two games larger today. Both Splinter Cell Double Agent and Splinter Cell Blacklist join the list of games today. This means you can purchase the games digitally and play them on your Xbox One or you can pop in your physical disk with no issues.
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Due to the age of these games you might be able to track down a used physical copy for much cheaper than buying a physical version of these games. Splinter Cell Double Agent released in 2006 while Blacklist came out in 2013. Tom Clancy’s Splinter Cell Blacklist and Tom Clancy’s Splinter Cell Double Agent are coming to Xbox One Backward Compatibility today — Larry Hryb (@majornelson) The news of these games being backwards compatible was first announced by Larry Hryb, Xbox’s Major Nelson. Splinter Cell Conviction is currently available as part of July’s Games with Gold program. These latest Splinter Cell games do get a little away from the first three games in the series, essentially becoming more action-y than stealthy but they are still good games nonetheless. Splinter Cell Conviction, released in 2010 and also backwards compatible, came out between the two games and helped bridge the move from stealth to action. Double Agent will be more up your alley if you’re a fan of the titles before it but Blacklist will feel like a complete departure from the stealth gameplay of past.
Michael Ironside, the of Sam Fisher, was not the voice of Fisher in Blacklist so that could be a downer for many fans. After Blacklist the series has become dormant for several years. Sam Fisher has made an appearance in Ghost Recon Wildlands recently, once again voiced by Michael Ironside, which has led to speculation a new Splinter Cell title is on the way soon but nothing has been announced. For a complete list of backwards compatible titles on Xbox One you can click the link right.